Yeah, I'm too lazy to use the Trak, it's late and all. (I'll probably keep adding to this as I run into stuff)
An issue I have is that if I give a model an absolute of 2 options, in my example a Dreadnaught that has 2 arms with weapon options. However if I do this I can't swap the weapons out after I've picked the initial 2 weapons. I have to give the option of carrying 3 weapons to be able to swap 1 weapon for another one. This is rather odd, though not visible to the player. And I'm not sure if it can "bug" in some way resulting in loopholes. Or if I split it into 2 equipmentSlots arm1 & arm2, then each must be set to 2 for the swap to be available.
Oh yeah, also I'd like some way of saying "can't take these two together", exclusivityGroups will do this but allows one to swap it for another weapon on the exclusivity groups list.
The "multiple replacements" and/or requirements I guess would be it. Again the dreadnaught has an auxilary storm bolter that can be upgraded to a heavy flamer, but this weapon needs to be removed when the combat weapon/storm bolter arm is replaced with another weapon arm.