IBBoard wrote:Maybe we just need to always treat the champion 'separately', even if he is just a points-cost upgrade, as it is easier to have unnecessary detail on some instances than it is to distinguish between the two and handle the edge cases.
IBBoard wrote:Peru? Now there's a long distance conference!
<unitEquipmentItem id="OK_Ogre Club" required="true" >
<minLimit> <core:absoluteLimit limit="0" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="OK_Cathayan Longsword" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="GreatWeapons" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="OK_Brace of Handguns" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
IBBoard wrote: It probably is different to the Champion situation, though.
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