I've another case to consider with regards to mixed equipment.
(maybe this belongs in a different thread...)
The Maneater unit in the Ogre Kingdoms army doesn't have Champions, but each unit member is allowed to equip different weapons from each other (ogre club/cathayan longsword/great weapon/brace of handguns).
The ogre club would be the default weapon, being replaced by the other weapons, but the exclusivity group tag doesn't allow for partial replacement (i.e. of 4 ogre clubs, 1 is replaced by a great weapon, 1 replaced by handguns)
also, it's possible to replace all ogre clubs with other weapons, but if i put an absolute min limit of 0, it no longer shows up as the default weapon when creating the unit.
below is my data file code, in case i'm missing something obvious
- Code: Select all
<unitEquipmentItem id="OK_Ogre Club" required="true" >
<minLimit> <core:absoluteLimit limit="0" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="OK_Cathayan Longsword" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="GreatWeapons" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="OK_Brace of Handguns" costMultiplier="0.6">
<minLimit> <core:absoluteLimit limit="1" /> </minLimit>
<maxLimit> <core:unitSizeLimit /> </maxLimit>
</unitEquipmentItem>
thanks
y3ol
(a.k.a. mollo in TRAC/Yahoo)