A unit of Space Marines has bolters as standard. As many as they have models.
If unit count is 10 (we can't quite model this yet) 1 model can swap a bolter for a special weapon (choice of 3)
A further model can swap his bolter for a heavy weapon, one of 4.
Not quite about stats anymore so I guess cut and paste it somewhere more suitable.
Been trying this but it won't quite give me the behaviour I'd like:
- Code: Select all
<equipmentSlots>
<equipmentSlot name="bolter">
<maxLimit>
<core:sizeConstrainedLimit limit="10" />
</maxLimit>
</equipmentSlot>
</equipmentSlots>
<unitEquipment>
<unitEquipmentItem id="Powerarmour" required="true" />
<unitEquipmentItem id="Boltpistol" required="true" />
<unitEquipmentItem id="FragandKrakgrenades" required="true" />
<unitEquipmentItem id="Boltgun" required="true" equipmentSlot="bolter"><minLimit><core:sizeConstrainedLimit limit="0" /></minLimit><maxLimit><core:sizeConstrainedLimit limit="10" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Flamer" exclusivityGroups="special" costMultiplier="0" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Meltagun" exclusivityGroups="special" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Plasmagun" exclusivityGroups="special" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Heavybolter" exclusivityGroups="heavy" costMultiplier="0" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Multi-melta" exclusivityGroups="heavy" costMultiplier="0" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Missilelauncher" exclusivityGroups="heavy" costMultiplier="0" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Lascannon" exclusivityGroups="heavy" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
<unitEquipmentItem id="Plasmacannon" exclusivityGroups="heavy" equipmentSlot="bolter"><minLimit><core:absoluteLimit limit="0" /></minLimit><maxLimit><core:absoluteLimit limit="1" /></maxLimit></unitEquipmentItem>
</unitEquipment>