snowblizz wrote:Are we getting anywhere with Multi-category units? I'm piggybacking it here because it kinda matters in the intertwined web of how/what to make the units. Is there any reason why a unit couldn't belong to multiple categories simultaneously? Of course validation would be problematic I suspect. I ran into this as Space Marines have about 4 different "dedicated transports" that show up in virtually all categories of the armylist. A lot of duplication.
Frostlee wrote:actually if you think to transports as equipment-with-stats this should avoid duplication, anyway we could make category attribute something like "at least one".
snowblizz wrote:Well duh! Simple and elegant. That's a pretty nifty idea actually. Of course that means we need to be able to give equipment equipment options and special rules... ok I dunno maybe it's not THAT easy then.
Hah! I knew there had to be some practical problem I subconsciously sensed with making transports equipment.
Multi-category units was something that I considered early on, but dropped because of complications and the limited cases in which it was used. I had thought that requirements could be used so that the unit would be duplicated in each category and the requirement limits the total number (if applicable).
The main problem was correctly allocating it to the right category - currently everything is from one category and so you know exactly which category its points are deducted from. If a unit becomes a potential member of multiple categories then you've got to work out which of those potentials it is actually in. If a unit is an actual member of multiple categories then a) you've got to make sure you don't deduct its costs twice, b) you've got to be able to distinguish it from the other use case of "potential categories" and c) you've got to make sure you don't do a confusing rendering of which category it is part of.
I had considered that some Warhammer units (mainly expensive champions) can take both Lord and Hero slots, but they're generally Lord characters and so should be shown as such. The use of Lord and Hero slots was then going to be covered using requirements and extra data on the unit, since the conventional army structure has no concept of "slots", only points values.
If this is going to be a problem and something that we need then I need to think about it more and get more input on examples of what people need. Any other obscure and less frequently encountered use cases in their own discussion topics would also be greatly appreciated.