IBBoard wrote:Actually no. The whole High Elf army in fact is affected by this.
I last played in 5th Ed and read some of 6th Ed. I didn't realise it was something that all High Elves had gained. I hope the Swordmasters gained something else instead.
That's why I'm telling you this.
I should have maybe used a better example, I forgot when typing that this was a "no change" for Swordmasters. They got an extra attack now. For a while there they where the buzz-saws of WH. Then of course they made units that could survive it etc etc.
IBBoard wrote:For clarity I think I prefer the contained ie champion approach. also means I can separate the equipment out as normal marines have a "swap bolter for x" option while he has a "swap bolter and/or pistol" for x or z or y or..."
Fair enough, and it does keep things neater. I'll ticket that as well.
Excellent. Precisely what I *think* I need.
IBBoard wrote:Of course I'm still hoping to define "default" equipment that's not required. But that's another matter. I guess "pre-selected" would be a better word.
It's a separate topic really, but does the equipment replacement not handle that? Or is it that it works in some cases and we need to do the
replace required equipment a bit better?
Do we have a "pre-selection" beyond "you must take this item"? If I put required=true it doesn't always work, but I *might* not be putting all the constrains in correctly. Sometimes you can swap out the required equipment, and sometimes not.
It just feels much more logical to have the free standard stuff available and then you can replace these. Would cut down the number of options in the small window which right now tends to drown in them. As it doesn't show mutexed items. I like that way, but I'm just a vocal minority after all.
Ticket 78 is pretty much what I was thinking yes. "One of a group of items is a required option".
I haven't tried everything though, if I put required = true on all mutexed or equipmentslot:ed options? Or might I be crashing it then. I again found a couple of instances it really did not like, small stuff like completely impossible restrictions apparently.
I'm a bit rusty on the syntax though, even had to go back and check the Ork files how on earth I did the for x you can take y nr of options.