<unit id="BandofBrothers" name="Band of Brothers" cat="std" minSize="1" maxSize="3">
<contains>
<containedUnit containedID="SuperSoldier"/>
</contains>
</unit>
<unit id="SuperSoldier" name="Super Soldier" minSize="1" maxSize="1">
<stats>
<stat name="Str">5</stat>
<stat name="End">4</stat>
<stat name="Wil">4</stat>
<stat name="Int">3</stat>
</stats>
<equipmentSlots>
<equipmentSlot name="option1">
<maxLimit>
<core:unitSizeLimit />
</maxLimit>
</equipmentSlot>
<equipmentSlot name="option2">
<maxLimit>
<core:unitSizeLimit />
</maxLimit>
</equipmentSlot>
<equipmentSlot name="option3">
<maxLimit>
<core:unitSizeLimit />
</maxLimit>
</equipmentSlot>
</equipmentSlots>
<unitEquipment>
<unitEquipmentItem id="Rifle" exclusivityGroups="longrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Bow" exclusivityGroups="longrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Crossbow" exclusivityGroups="longrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Pistol" exclusivityGroups="shortrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="2" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Sling" exclusivityGroups="shortrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Slingshot" exclusivityGroups="shortrange" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Sword" exclusivityGroups="melee" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="2" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="TwoHandedSword" exclusivityGroups="melee" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="1" />
</maxLimit>
</unitEquipmentItem>
<unitEquipmentItem id="Flail" exclusivityGroups="melee" equipmentSlot="option1, option2, option3">
<minLimit>
<core:absoluteLimit limit="0" />
</minLimit>
<maxLimit>
<core:absoluteLimit limit="2" />
</maxLimit>
</unitEquipmentItem>
</unit>
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