WarFoundry v0.1 is getting closer - or at least it feels like it now that we've got basic file loading and saving!
To hasten its arrival I'm reassessing the situation with the tickets and releases, so we've now got some
extra milestones (v0.3 and v1.0). I'll be moving tickets around and creating tickets for the extra features now, hopefully planning out most of what we need for each version.
Once I feel happy that we've got enough to start beta-testing the UI and writing initial files then I'll do a "0.1 beta" release. Of course, anyone with Subversion and Visual Studio Express or MonoDevelop is welcome to take their own alpha release before the official beta
Please feel free to comment on the features in various versions, but especially v0.1 - "Cry Havoc". Remember, this is a gamer's tool for gamers by gamers (or former gamers) directed by the community and if you want a feature then other people probably do too
[edit] One brief question: Do we have enough milestones and point releases? I'm looking at the tickets and making v0.1 smaller but I seem to just be making v0.2 bigger instead.
Even if we do have more point releases then anyone else (if anyone else works on it!) can work on the features they feel best suited to and bring work forward, but the preference would be to work in milestone order. In that situation the other question is what is the priority?
I've got my own ideas on all of this, but I think input from others would be useful. It'll be easier once the first beta is out of the door as you won't be working in a vacuum then, but any ideas are welcomed