Skinning Problems

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Thorno
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Skinning Problems

Postby Thorno at 30 May 2009, 21:21

This is my first post on this forum, I dont usually ask for help but I really want to make my own Salamanders skin for Soulstorm.

I tried to change the scouts skin but it came out like this in game. What causes this to happen ?
http://i272.photobucket.com/albums/jj19 ... rscout.jpg

Then tried to make an in-game force commander skin but it wouldn't change at all but there seems to be alot of force commander WTP files in Soulstorm compared to Dark Crusade so I may be using the wrong one. (soulstorm directory\dxp2\DXP2Data-SharedTextures-Full\data\art\ebps\races\space_marines\texture_share\force_commander_default.wtp)

Yet my first attempt at a force commander skin for the main menu worked out fine and my librarium skin works.
http://i272.photobucket.com/albums/jj19 ... led123.jpg
http://i272.photobucket.com/albums/jj19 ... rarian.jpg

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Re: Skinning Problems

Postby IBBoard at 31 May 2009, 07:51

What program and version are you using to create the scout texture and compile it back to a WTP? It looks a bit like the texture image has been mangled. I think I've seen that happen before, but I can't remember what the cause was.

Other important things to check are what the layers look like if you extract them again and how your paint program is saving them (some apps invert the image by default, although I'd expect that to look broken in a different way).
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Re: Skinning Problems

Postby DanTay25 at 31 May 2009, 09:06

Well, I don't know much about skinning at the moment, but I've heard that the scout texture being non-square can cause problems with some WTP tools.

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Re: Skinning Problems

Postby IBBoard at 31 May 2009, 10:22

It used to cause problems with Beroc's tool, but that's extremely old and unsupported now. Beroc's tool didn't support banners either, or create correct composite TGAs from WTPs, or make all of the files. The Dawn of War Texture Tool supports it all and shouldn't have a problem with any textures.
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Re: Skinning Problems

Postby Thorno at 31 May 2009, 12:24

Ok I thought i had that texture tool you linked but I didn't :roll: The scout is working good now but I can't change the force commanders skin in game only the mane menu one (force_commander_tgd_unit_default.wtp)

I was guessing the force commander in the game would be force_commander_unit_default.wtp but it doesn't change when i edit it and put it in the folder.

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Re: Skinning Problems

Postby IBBoard at 31 May 2009, 14:57

IIRC force_commander_unit_default.wtp is the texture used in Dawn of War. In Soulstorm (and Dark Crusade) he starts to get wargear and so rather than put the wargear on a new texture Relic just completely re-textured him. Try force_commander_tgd_unit2_default.wtp instead, or one of the other similarly named textures.
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Re: Skinning Problems

Postby Thorno at 31 May 2009, 17:18

Brilliant, thanks for the help ! Seems so simple now.

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Re: Skinning Problems

Postby IBBoard at 31 May 2009, 19:01

It would be simpler if they'd stuck to using just one texture :D Glad you got it sorted. I'd be interested to see what you come up with in the end. We've got one set of Salamanders textures already, but it looks like they've used the older textures so I'm sure people wouldn't mind a second :)
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Re: Skinning Problems

Postby Thorno at 31 May 2009, 19:29

Well this is my first attempt but i will share the result with you :D . The apothecary has become a bother as it uses the same section for both sides of the helmet and the salamander apothecary has red on the left and white on the right of the helmet.

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Re: Skinning Problems

Postby IBBoard at 31 May 2009, 19:47

Just about all of the textures do that. It's the main reason why the Halved and Quartered Marines have solid coloured helmets! Unfortunately there are a few work-arounds like that which Relic took to fit things in the textures.

It looks good for a first attempt. Most of the texturing is quite easy once you have the tools, you just need to have enough graphics talent to be able to pull off what you want to make. If it's just moving bits between colour layers (like a lot of mine was) then you don't need much talent at all!
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Re: Skinning Problems

Postby Thorno at 31 May 2009, 20:07

Whilst doing this i've noticed how horrible the vanilla scout marine texture is compared to the rest of space marine skins.

Anyway i've cracked recolouring the original skins but I need to give them a bit more of a weathered look but it never comes out well.

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Re: Skinning Problems

Postby IBBoard at 01 Jun 2009, 18:32

Yeah, it is quite a small texture. As I just mentioned in another thread, the bolter is the worst part. Retexturing is quite an easy task really, it's just a case of learning how the layers interact and I'm not always the best at explaining it :)
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