Hello, I have just started modding textures for DoW SS and have had a good amount of success. I am fairly good at getting textures to appear in game, and have a space wolves texture in the campaign replacing the blood ravens. Im not so good with the "ART" part, but i can get other peoples textures in game, and do small editing jobs. I will most likely tackle a complete re-skin soon.
The only problem I have is the Force Commander. I can not for the life of me figure out why he has gaps in his head... I have used the default Force Commander textures, the only thing i've changed is the Banner he carries. Any time i use anyones Force Commander Textures, he has the same gaps in his head.
I am using Gimp, DoW Texture Tool and SGAexporter. It seems like whenever i use the texture tool, no matter what texture i use, it creates these gaps in the game model. It is entirely possible that i am just missing something obvious... Ive been tinkering with this for a couple days now and patrolling your forums, but cant find a solution... Oh, also i am using this for a guide: http://wiki.relicrank.com/index.php?tit ... aign_Skins
Screenshot
Texture Section
Any help is much appreciated.
(extra info)
The FC texture files i am using are listed below. I havent quite figured out what some of them are used for, or even if some of them are used in the game... Some have different faces, so I dont think they are even working. My next goal after i get this fixed is to put my son's face on him. He would get a kick out of that. He's 4. Sorry for the long post, but i figured more details mean better troubleshooting.
force_commander
force_commander_tgd_unit
force_commander_tgd_unit2
force_commander_tgd_war_gear
force_commander_tgd_war_gear2
force_commander_unit
force_commander_unit_war_gear
force_commander_war_gear_01