Hi all,
I've made a reskin of the fc among others. I made a rsh file with spec map and wtp file with the following layers:
force_commander_tgd_unit_default.tga (10247x1024, 32 bits/p)
force_commander_tgd_unit_default_Dirt.tga (10247x1024, greyscale, all black cause I don't like dirt areas)
force_commander_tgd_unit_default_Primary.tga (10247x1024, greyscale)
force_commander_tgd_unit_default_Secondary.tga (10247x1024, greyscale)
force_commander_tgd_unit_default_Trim.tga (10247x1024, greyscale)
force_commander_tgd_unit_default_Weapon.tga (10247x1024, greyscale)
I thought that areas that were not on any dirt, primary, secondary, trim and weapon were used by the engine on the default.tga file and were thus non colourable. But it seems it does not work cause these areas show black
Does anyone have a idea what I did wrong.
Is the dirt layer really necessary for the engine ? If not, would it be possible to modify your Texture tool to remove this obligation ?
Thanks beforehand for your help.