I want to thank you for all the hard work you have done in making such a helpful program. I have been modding games for many years now and it is very rare to find such a well made tool that cuts down modding "work" by well over 3/4ths..
Until I found this program I was having one heck of a time making textures, in my teancolor, to use in the campaign. With this tool I was able to create the Army I wanted in very little time, and they look fantastic! (Maybe I'll post some screenshots just to show how "weird" my tastes are...
)
Now I have a question that I cannot figure out. How can I get the textures I have made for the campaign to be the default skins for Skirmish play?
I noticed that the campaign skins directly use the .rsh file, while the skirmish uses the default .wtp with the 'Army Painter' colors applied.
I have different colors for the buildings, vehicles, and troops, and would like those colors used in skirmish, rather than just the generic colors from the painter.
I had downloaded a mod, Single Player Black Templar Mod by Skills,
to use as a reference, and noticed that all SM chapters use that texture no matter what their teamcolors are. I opened the .rsh files (in an hex editor) and saw his file headers pointed to a folder not in DoW.
I gather that because the folder did not exsist DoW only used the .rsh, rather than using the default .wtp to render the unit textures. I then recompiled the .rshs, using your tool, and all units, except the campaign ones, went back to using the .wtp file. Looking at the headers in the new .rsh files I see your program points to the default folder and .wtps.
I guess my question here would be...Is there any way, using your tool, to bypass the default .wtp, and only use the .rsh files to texture the units in skirmish mode?
Any help would be greatly appreciated...Keep up the fantastic work...