by darkbarlow at 31 Dec 2009, 23:40
I was contemplating something more than a themed shooter. This imaginary game would have all the gang building, territory grabbing and rare item finding elements of tabletop. Something along the lines of:
1) You start with a gang of six: Leader, heavy and four gangers. Choose a house, name them all, give them a look, equip them with individual gear. You start with one basic territory which does nothing for you but house your gang. Now you're ready to spread out.
2) Pick one of your members and head into a neighboring zone. Zone maps would be random in layout and content and would have to be explored. What's to the west? An unfriendly settlement with the potential to increase your ranks with the occasional juve, a spore cave the local ratskins view as a ceremonial site or maybe it's a slag heap staked out by a rival gang. Scout the area out, run around killing everything that moves and make it your own. If the zone proves too tough and kills your ganger save it for later when you're better equipped or next time you attempt to capture it bring in the heavy with his auto-cannon...
3) Capture a zone and reap the benefits as long as it remains occupied by a gang member. Recruit more members, generate income, increase your territory, etc. The gang member capturing the zone would gain experience along with better stats, skills, etc. Be sure to scour the zone from top to bottom...Is that a well hidden tunnel access to a new territory/zone deeper in the underhive? There just might be an archeotech hoard down there...
4) Between fights, shuffle your gangers around to where they're needed. Keep your fixers in high income territories, swap gear around, spend your hard earned cash as new rare trades become available. Your leader would be your best fighter but by not using him in a fight and leaving him back at home base you'd be guaranteed a beneficial event before the next fight/zone. Maybe Dead-eye Zeke the bounty hunter offers your gang his services for a price or a trader shows up with a one-in-a-million weapon...
5) Cap levels and limit skills on individual members to insure the gang develops as a whole, the experience gets spread around and every zone isn't cleared by an overused "super ganger". Sure, Dawg is great in a brawl but this zone really calls for a stealthy sniper...
6) Make the campaign map huge with rival AI houses spreading out just like you. In the end there can be only one dominant gang. Lords of the Underhive. This would add a nice tactical element to the game as well.
7) Multiplayer: Cooperative for the most part with a PvP arena type feature. Playing against other players would be great but I don't see how you could keep the tactical. between fight stuff working that way...I'd rather the tactical level game play myself.
So basically I'm envisioning a randomly generated multiplayer turn based tactical first person shooter with light role playing elements. Hey, I know this feeling! It's unrequited love!