Just been reading WhiteDwarf and some of the changes GW made. Interesting ideas.
Orcs now seem to have matching stats to Orks, so they're all a bit tougher (which is only fitting).
Apparently Squig Hoppers have been split off from the main herds. Someone correct me if I'm wrong, but wasn't that the way 4th/5th ed had it anyway? Okay, so I think they were separate models rather than a small skirmish unit, but I'm glad they're separating the hoppers out. It's just how it should be!
Pump Wagons now get two to a slot! I've not played 6th/7th Ed, but Pump Wagons are my kind of Orcy war machine, so that can only be a good thing
Netters are simpler now, but still with the typical goblin possibility of it backfiring! Animosity should be a lot easier to handle as well with what seems like a single roll and 1 and 6 being charge/squable.
The only things I'm not sure of are the new look goblins. The Night Goblins aren't so terrible, but the Forest Goblins have gone for a much more Pygmy look, which doesn't look quite so goblinoid. On the plus side the spiders look a little nastier now
Also, the new 'generic' troll is a good idea (and fairly obviously based on the LotR one) but I'm not so sure on the model itself. It does just look a little too much like a LotR troll, and its head gets a little lost in the general wrinkles of the shoulders.
So, what do others think of the new Orcs and Goblins? I'd almost certainly play them if I collected Warhammer....and if I actually got round to playing much!