Warhammer 40k rules

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alpha88
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Warhammer 40k rules

Postby alpha88 at 18 Aug 2011, 22:51

Hello my name is Nick. I'm into Warhammer 40k, got into it reading the Horus heresy series. Hope to collect all the armies eventually. Off to get some chaos terminators this weekend in brighton.
Ok i have some questions i would like to ask?

I would like to create Nurgle Chaos terminators, which would have the icon of Nurgle. But there are no rule to give them "Feel no Pain". How many points do you think it would cost per model to add that, just like the chaos plague marine?

Also normal space marines only have one attack whereas the chaos version has two because of thier close combat weapon and still cost less. Why dont the space marines have close combat weapons? In the books they've always got a chainsord or blade?

Cheers Nick

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Re: Warhammer 40k rules

Postby snowblizz at 19 Aug 2011, 15:59

alpha88 wrote:Hello my name is Nick. I'm into Warhammer 40k, got into it reading the Horus heresy series. Hope to collect all the armies eventually. Off to get some chaos terminators this weekend in brighton.
Ok i have some questions i would like to ask?

I would like to create Nurgle Chaos terminators, which would have the icon of Nurgle. But there are no rule to give them "Feel no Pain". How many points do you think it would cost per model to add that, just like the chaos plague marine?

Comparing the regular versions a Plague Marine pays 8p more than a regular trooper for +1T and Fearless and FnP. And defensive grenades technically. I'd use that as a guideline, oddly enough even though FW does resin Death Gaurd terminator pieces they don't feature anywhere in rules. A shame.

alpha88 wrote:Also normal space marines only have one attack whereas the chaos version has two because of thier close combat weapon and still cost less. Why dont the space marines have close combat weapons? In the books they've always got a chainsord or blade?

Same reason CSM do not have ATSKNF. One set of guys follow The Book and the others don't.
Remember that Space Marines and Chaos Space Marines are not identical, wg Space Marines have a moral advantage, not to mention a discount plan built into their wargear options so a straight comparison won't work.

Space Marines have tactically split their dedicated cc specialists and tactical squads, Chaos in a manner of speaking combine both in one squad. It made sense to Guilleman 10k years ago so no one thought to challenge that assumption. Remember, not everything we read in the novels are canon, authors take liberties whenever it suits their purposes.

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Re: Warhammer 40k rules

Postby IBBoard at 19 Aug 2011, 19:54

I remember an Ultramarine Devastator model from 2nd edition that had a knife (probably the monomolecular ones they talk about in the novels) and TBH it wasn't much of a CC weapon. Okay as a last gasp (and probably over-sized for the purposes of being able to cast it in the 80s/90s) but not a real combat weapon of the "extra attack" variety.

Other than that then I think Snowblizz covered it well. CSM aren't SM. They've got their strengths and weaknesses in different areas. Having both of them the same for most things (especially when most CSM are the older Legionaries) would just dilute the uniqueness of the armies.

Good luck with collecting all of the armies - you might be cheaper (and better off in the long term) getting out mortgages to cover three houses instead, especially with GWs on-going pricing strategy.

(Moving this to 40K, since it isn't particularly a newbie question)
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Re: Warhammer 40k rules

Postby alpha88 at 20 Aug 2011, 09:44

Thankyou for your responses, that's a great help. :D

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Re: Warhammer 40k rules

Postby alpha88 at 21 Aug 2011, 17:09

Ok may i ask you another question if i may?

And yes i'm be a bit screwy to wan't to collect all the armies! I'm just gonna aim for 1000 points for now, see how it goes. Not too impressed by the Tau army stats though.

Anyway, on the subject of Plague Terminators, you say 8 pts roughly? Would it balance things out by dropping the initiative like the plague space marines?

8pts would give T 5 mark of nurgle and Initiative 3 - And Feel no pain.

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Re: Warhammer 40k rules

Postby snowblizz at 21 Aug 2011, 21:47

alpha88 wrote:Ok may i ask you another question if i may?


Of course, but keep in mind like with a genie you only get 3 questions answered... it's a union thing. :wink: :P

alpha88 wrote:And yes i'm be a bit screwy to wan't to collect all the armies! I'm just gonna aim for 1000 points for now, see how it goes. Not too impressed by the Tau army stats though.

Anyway, on the subject of Plague Terminators, you say 8 pts roughly? Would it balance things out by dropping the initiative like the plague space marines?

8pts would give T 5 mark of nurgle and Initiative 3 - And Feel no pain.

Well colour me embarrassed. :oops: I totally forgot they were I3. Yes, you should definitely make Terminators I3 as well then. I was thinking they were getting their boosts a bit cheap over regular CSMs since it includes Blight grenades, a drop in I explains that. It should be fairly spot on, even though of course it might be a bit more value on a 2+sv model.

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Re: Warhammer 40k rules

Postby IBBoard at 22 Aug 2011, 18:47

Yeah, T5 on a model with a 2+ save would seem a bit more worth it than on 3+ models. Any number would obviously be approximation and guesswork, and would have to be house rules that your opponent agreed first, but 10pts or 12pts might be more reasonable to take account of turning those terminators into real tough nuts!
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Re: Warhammer 40k rules

Postby snowblizz at 22 Aug 2011, 21:14

IBBoard wrote:Yeah, T5 on a model with a 2+ save would seem a bit more worth it than on 3+ models. Any number would obviously be approximation and guesswork, and would have to be house rules that your opponent agreed first, but 10pts or 12pts might be more reasonable to take account of turning those terminators into real tough nuts!

Funnily the rules would disagree with you!
T5 Terminators pay less per model for the +1T than regular CSMs do. Weird but true (well under certain circumstances). The reason is that the Mark or Icon is now a "group" upgrade not an individual one, so the more models you have in a unit the less expensive the individual cost for the upgrade becomes. 10 Terminators pay 40p for +1T or 4p/model, 10 CSM pay 50p or 5p/model, however the Icon is most likely priced for a unit of 5-20 models so at 20 models becomes a rather attractive 2.5p/model. I rather dislike the group-price though. Because IMO it unfairly penalizes small units and "encourages" large units where you are really loosing utility. IMNSHO they are fixin problems that are not existing really. Btu that's true of a lot in this codex.
Anyway this gives us a price range for the T upgrade so that's not really the question. It's the Feel No Pain rule that's an unknown in this equation.

I do agree with you that perhaps 10 extra a piece for Terminators because of the better save. At this point it's mostly theory though and would need playtesting to ascertain where the points cost should lie.
My gut feeling is that 12p is pushing it a bit since the save won't help you in those cases something ignores your armour altogether.